Over the last few years the distinction between designing experiences for Enterprise products versus Consumer products has significantly narrowed and in few scenarios is undistinguishable; thanks to the fast evolving and adopted trend for ‘Consumerization of Enterprise Products’, and the change in user behavioural patterns as well as expectations.
Today, Enterprise users are exposed to a wide array of consumer products as well as social applications in their day-in-life at work and home. Flexible Enterprise policies like ‘BYOD – bring your own device’ and ‘CYOT – choose your own tool’ has fuelled employee exposure to common productivity/communication tools in their work life and has proven to enhance employee productivity. Growing collaboration and accessibility needs (from anywhere and anytime) owing to the change in business dynamics as well as user behaviours have forced enterprise product creators to reshape their strategies (e.g. Microsoft Office vs. Google Docs) and imbibe social platforms as well as features. The overlapping experiences have uncovered an open design canvas for us ‘the experience designers’ and there is a noticeable change in the design thinking and approach. Mobile, gaming, etc. design paradigms have become a stimulus and seemed to be widely embraced for shaping intuitive and personalised enterprise product experiences.
User interface standardization between consumer and enterprise products is imminent and I believe if design paradigms are embraced responsibly and judiciously can significantly improve product adoption, engagement and user efficacy.
In view of my collaborations with several fortune 500 companies as well as product start-ups serving enterprise as well as consumer needs, there have been interesting learnings, and I believe there are several challenges which still exist in front of us while shaping enterprise product designs. Following are few aspects which may be worth keeping in mind while strategising solutions;